Achievements


Achievement

Contribute a major feature to an Open Source Project

Land at least one merged PR in projects like Aseprite, MuseScore, cuDF, or Torchao

Achievement

Publish an Open Source Library

Release a C++ or CUDA library (e.g., image processing, caching, or ANN search) with documentation and community adoption.

Achievement

Create a Multiplayer Video Game

Develop a Multiplayer PvE Indie Game from scratch using any Graphics API

Achievement

Build a Database System from Scratch

Achieved: 04/30/25

Design and implement a database system from scratch with networking, and data-structures.

Achieved: 04/30/25

Achievement

Build a Fully-Distributed System from Scratch

Design and implement a distributed system from scratch with networking, consensus, and fault tolerance.

Achievement

Read Tour of C++

Achieved: 05/01/25

Study Tour of C++ thoroughly and implement core data structures and RAII-friendly containers from scratch.

Achieved: 05/01/25

Achievement

Read Learning Go

Achieved: 04/01/24

Study Learning Go by Jon Bodner thoroughly and implement exercises from Go Further.

Achieved: 04/01/24

Achievement

Read Designing Data Intensive Applications

Study DDIA thoroughly and implement relevant DSA and create flash-cards for each chapter.

Achievement

Read Operating Systems: Three Easy Steps

Study OSTEP thoroughly and mess around with xv6 + create flash-cards for each chapter.

Achievement

Read Programming Massively Parallel Processors

Study PMPP thoroughly and implement a np-like CUDA Library for MatMul.

Achievement

Read Beej's Guide to Network Programming

Study Beej's Guide and implement smaller toy projects to understand sufficient amount of TCP/UDP.

Achievement

Complete a Masters at Georgia Tech

Graduate from Georgia Institute of Technology with a Masters in Computer Science and a minimum of 3.5 GPA.

Achievement

Publish a Blog Series on CUDA & Neural Networks

Achieved: 09/12/25

Author a blog series covering the math, implementation, and optimization of a CUDA-based neural network from scratch.

Achieved: 09/12/25

Achievement

Complete a Masters at New York University

Achieved: 01/23/25

Graduate from New York University with a Masters in Computer Engineering and a minimum of 3.0 GPA

Achieved: 01/23/25

Achievement

Design a custom ML Model

Achieved: 04/01/24

Design and implement a train an ML model with data ingestion, feature pipelines, model training/validation, and testing.

Achieved: 04/01/24

Achievement

Build a Fullstack Application

Achieved: 04/01/24

Design and implement a complete fullstack application with API handling, database queries, and efficient retrieval.

Achieved: 04/01/24

Achievement

Build a Real-Time Rendering Engine

Achieved: 01/02/2023

Implement a graphics engine supporting PBR, deferred shading, and compute-based particle systems.

Achieved: 01/02/2023

Achievement

Build an Embedded System

Achieved: 01/02/2023

Implement an STM32 embedded system using GPIO, I2C Protocols, Sensors, Soldering

Achieved: 01/02/2023

Achievement

Secure a Internship or Full-Time Role in HPC/MLE/Graphics

Land a full-time position in high-performance computing, ML inference optimization, or graphics engineering.

Achievement

Launch Visentra

Take Visentra, a video & streaming upscaling/restoration service to a public beta!